

In the first lesson of this section, after understanding the physical features of glasses, we try to recreate a different type of glasses in their bare minimum form. Next, we create the shader for a vintage shiny dirty plastic phone In the second lesson, we try to recreate a highly-detailed Bowling ball shader and we really go all the way and make it as detailed and realistic as possible. In the first lesson of this course, we learn how plastics tend to appear in the real world and what features they have, after that we start using Arnold for Cinema 4d to recreate those features. In this first volume will be covering four major shader categories, Plastics, glasses, metals, and fabrics.įor each category, first, we try to familiarize you with the features of that shader type in the real world and then show you how to recreate those features using Arnold shaders and nodes. Our goal in this course is not only how to create realistic shaders but before that how to train your eyes to see real-world surfaces and analyze their features, and then recreate those surfaces and shaders in Arnold. This is the first volume of a series of courses created at intended to introduce the tools and workflows for creating complex and realistic shaders, utilizing Solid Angle's Arnold renderer in Cinema 4d. My name is Kamel Khezri and I’ll be your host in this course. In this series of premium tutorials, in almost 8 hours, we learn how to develop advanced and realistic shaders in Arnold for Cinema 4d.
